using System.Collections.Generic;


public partial class UpdateDiamondData : ISerialize
{
    public int diamond;
}

public partial class DiamondGiftData : ISerialize
{
    public int diamond;
    public int type;
    
    public const int Type_GiftForNew = 1;
    public const int Type_Compensate = 2;
}
public partial class UpdateApplyData : ISerialize
{
    public Apply apply;
}
public partial class DialogueData : ISerialize
{
    public long fromUserId;
    public long toUserId;
    public Dialogue dialogue;
}
public partial class VisitData : ISerialize
{
    public Visit visitor;
    public Visit myVisit;
}
public partial class LikeData : ISerialize
{
    public long likeFromUserId;
}
public partial class LikeMomentData : ISerialize
{
    public long momentId;
    public List<long> likes;
}
public partial class LikeCommentData : ISerialize
{
    public long momentId;
    public long commentId;
    public List<long> likes;
}
public partial class FollowData : ISerialize
{
    public List<long> followers;
}